Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4601d 17h |
spiker |
/highres/sprites/ |
|
|
296 |
4602d 13h |
spiker |
/highres/sprites/ |
|
|
295 |
4608d 19h |
spiker |
/highres/ |
281 |
|
294 |
4609d 11h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4609d 23h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4611d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4621d 12h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4622d 10h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4622d 11h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4626d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4656d 12h |
spiker |
/highres/ |
|
|
286 |
4661d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4688d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4744d 10h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4744d 23h |
spiker |
/highres/ |
|
|
282 |
4745d 4h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4747d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4755d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4803d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4811d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|