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Rev Age Author Path Log message Diff
298 4496d 16h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4507d 12h spiker /highres/sprites/  
296 4508d 8h spiker /highres/sprites/  
295 4514d 15h spiker /highres/ 281  
294 4515d 7h spiker /highres/ Added 4266  
293 4515d 19h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4517d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4527d 8h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4528d 5h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4528d 7h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4532d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4562d 7h spiker /highres/  
286 4567d 19h spiker /highres/ 4154  
285 4594d 6h nightfright / Reverted to previous versions: 341-343  
284 4650d 6h loomsday /highres/sprites/props/ doublesided now  
283 4650d 19h spiker /highres/  
282 4651d 0h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4653d 19h nightfright / Modified: #341, 343  
280 4660d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4709d 6h loomsday /highres/ #369 polymerized + #797 recreated  

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