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Rev Age Author Path Log message Diff
302 4473d 0h leod /highres/textures/ fix case of 1151 #2  
301 4473d 0h leod /highres/textures/ fix case of 1151 #1  
300 4473d 0h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4473d 10h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4474d 3h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4484d 22h spiker /highres/sprites/  
296 4485d 18h spiker /highres/sprites/  
295 4492d 1h spiker /highres/ 281  
294 4492d 17h spiker /highres/ Added 4266  
293 4493d 5h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4495d 0h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4504d 18h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4505d 16h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4505d 17h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4510d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4539d 17h spiker /highres/  
286 4545d 5h spiker /highres/ 4154  
285 4571d 16h nightfright / Reverted to previous versions: 341-343  
284 4627d 16h loomsday /highres/sprites/props/ doublesided now  
283 4628d 5h spiker /highres/  

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