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Rev Age Author Path Log message Diff
303 4483d 22h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4484d 7h leod /highres/textures/ fix case of 1151 #2  
301 4484d 7h leod /highres/textures/ fix case of 1151 #1  
300 4484d 7h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4484d 17h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4485d 10h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4496d 6h spiker /highres/sprites/  
296 4497d 2h spiker /highres/sprites/  
295 4503d 9h spiker /highres/ 281  
294 4504d 1h spiker /highres/ Added 4266  
293 4504d 12h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4506d 8h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4516d 2h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4516d 23h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4517d 1h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4521d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4551d 1h spiker /highres/  
286 4556d 12h spiker /highres/ 4154  
285 4583d 0h nightfright / Reverted to previous versions: 341-343  
284 4638d 23h loomsday /highres/sprites/props/ doublesided now  

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