Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4623d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4653d 6h |
spiker |
/highres/ |
|
|
286 |
4658d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4685d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4741d 4h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4741d 18h |
spiker |
/highres/ |
|
|
282 |
4741d 23h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4744d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4751d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4800d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4808d 8h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4808d 9h |
spiker |
/highres/ |
|
|
275 |
4816d 7h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4817d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4817d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4817d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4817d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4818d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4820d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4821d 8h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|