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Rev Age Author Path Log message Diff
289 4618d 17h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4623d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4652d 17h spiker /highres/  
286 4658d 5h spiker /highres/ 4154  
285 4684d 16h nightfright / Reverted to previous versions: 341-343  
284 4740d 16h loomsday /highres/sprites/props/ doublesided now  
283 4741d 5h spiker /highres/  
282 4741d 10h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4744d 5h nightfright / Modified: #341, 343  
280 4751d 5h nightfright / Modified: #342, 343, 821, 916, 917  
278 4799d 16h loomsday /highres/ #369 polymerized + #797 recreated  
277 4807d 19h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4807d 20h spiker /highres/  
275 4815d 19h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4816d 18h loomsday /highres/ polyTile #367  
273 4816d 19h spiker /highres/ 885 polymerized  
272 4816d 23h spiker /highres/textures/  
271 4816d 23h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4817d 19h spiker /highres/ Content by Lightsource  
269 4819d 21h loomsday /highres/ polymerTile #318  

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