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Rev Age Author Path Log message Diff
291 4523d 23h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4524d 20h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4524d 22h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4529d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4558d 22h spiker /highres/  
286 4564d 9h spiker /highres/ 4154  
285 4590d 21h nightfright / Reverted to previous versions: 341-343  
284 4646d 20h loomsday /highres/sprites/props/ doublesided now  
283 4647d 10h spiker /highres/  
282 4647d 15h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4650d 9h nightfright / Modified: #341, 343  
280 4657d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4705d 21h loomsday /highres/ #369 polymerized + #797 recreated  
277 4714d 0h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4714d 1h spiker /highres/  
275 4721d 23h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4722d 22h loomsday /highres/ polyTile #367  
273 4723d 0h spiker /highres/ 885 polymerized  
272 4723d 4h spiker /highres/textures/  
271 4723d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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