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Rev Age Author Path Log message Diff
292 4514d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4523d 22h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4524d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4524d 21h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4529d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4558d 21h spiker /highres/  
286 4564d 9h spiker /highres/ 4154  
285 4590d 20h nightfright / Reverted to previous versions: 341-343  
284 4646d 20h loomsday /highres/sprites/props/ doublesided now  
283 4647d 9h spiker /highres/  
282 4647d 14h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4650d 9h nightfright / Modified: #341, 343  
280 4657d 9h nightfright / Modified: #342, 343, 821, 916, 917  
278 4705d 20h loomsday /highres/ #369 polymerized + #797 recreated  
277 4713d 23h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4714d 0h spiker /highres/  
275 4721d 22h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4722d 22h loomsday /highres/ polyTile #367  
273 4722d 23h spiker /highres/ 885 polymerized  
272 4723d 3h spiker /highres/textures/  

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