Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4505d 5h |
spiker |
/highres/sprites/ |
|
|
295 |
4511d 12h |
spiker |
/highres/ |
281 |
|
294 |
4512d 4h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4512d 16h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4514d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4524d 5h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4525d 2h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4525d 4h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4529d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4559d 4h |
spiker |
/highres/ |
|
|
286 |
4564d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4591d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4647d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4647d 16h |
spiker |
/highres/ |
|
|
282 |
4647d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4650d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4657d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4706d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4714d 6h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4714d 7h |
spiker |
/highres/ |
|
|