Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4597d 19h |
spiker |
/highres/sprites/ |
|
|
296 |
4598d 14h |
spiker |
/highres/sprites/ |
|
|
295 |
4604d 21h |
spiker |
/highres/ |
281 |
|
294 |
4605d 13h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4606d 1h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4607d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4617d 14h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4618d 12h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4618d 13h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4623d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4652d 14h |
spiker |
/highres/ |
|
|
286 |
4658d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4684d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4740d 12h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4741d 1h |
spiker |
/highres/ |
|
|
282 |
4741d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4744d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4751d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4799d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4807d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|