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Rev Age Author Path Log message Diff
298 4586d 4h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4597d 0h spiker /highres/sprites/  
296 4597d 20h spiker /highres/sprites/  
295 4604d 3h spiker /highres/ 281  
294 4604d 19h spiker /highres/ Added 4266  
293 4605d 6h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4607d 2h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4616d 20h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4617d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4617d 19h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4622d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4651d 19h spiker /highres/  
286 4657d 6h spiker /highres/ 4154  
285 4683d 18h nightfright / Reverted to previous versions: 341-343  
284 4739d 17h loomsday /highres/sprites/props/ doublesided now  
283 4740d 7h spiker /highres/  
282 4740d 12h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4743d 6h nightfright / Modified: #341, 343  
280 4750d 7h nightfright / Modified: #342, 343, 821, 916, 917  
278 4798d 18h loomsday /highres/ #369 polymerized + #797 recreated  

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