Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4586d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4597d 0h |
spiker |
/highres/sprites/ |
|
|
296 |
4597d 20h |
spiker |
/highres/sprites/ |
|
|
295 |
4604d 3h |
spiker |
/highres/ |
281 |
|
294 |
4604d 19h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4605d 6h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4607d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4616d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4617d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4617d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4622d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4651d 19h |
spiker |
/highres/ |
|
|
286 |
4657d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4683d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4739d 17h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4740d 7h |
spiker |
/highres/ |
|
|
282 |
4740d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4743d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4750d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4798d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|