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Rev Age Author Path Log message Diff
306 4464d 7h leod /highres/ JPG->PNG conversions reverted  
305 4464d 19h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4464d 20h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4464d 20h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4465d 6h leod /highres/textures/ fix case of 1151 #2  
301 4465d 6h leod /highres/textures/ fix case of 1151 #1  
300 4465d 6h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4465d 16h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4466d 9h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4477d 5h spiker /highres/sprites/  
296 4478d 0h spiker /highres/sprites/  
295 4484d 7h spiker /highres/ 281  
294 4484d 23h spiker /highres/ Added 4266  
293 4485d 11h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4487d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4497d 0h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4497d 22h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4497d 23h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4502d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4532d 0h spiker /highres/  

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