Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4512d 10h |
spiker |
/highres/sprites/ |
|
|
295 |
4518d 17h |
spiker |
/highres/ |
281 |
|
294 |
4519d 9h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4519d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4521d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4531d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4532d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4532d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4536d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 9h |
spiker |
/highres/ |
|
|
286 |
4571d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4654d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4654d 20h |
spiker |
/highres/ |
|
|
282 |
4655d 2h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4657d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4664d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4713d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4721d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4721d 12h |
spiker |
/highres/ |
|
|