Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4526d 17h |
spiker |
/highres/sprites/ |
|
|
295 |
4533d 0h |
spiker |
/highres/ |
281 |
|
294 |
4533d 16h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4534d 4h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4535d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4545d 17h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4546d 15h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4546d 16h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4551d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4580d 16h |
spiker |
/highres/ |
|
|
286 |
4586d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4612d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4668d 15h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4669d 4h |
spiker |
/highres/ |
|
|
282 |
4669d 9h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4672d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4679d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4727d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4735d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4735d 19h |
spiker |
/highres/ |
|
|