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Rev Age Author Path Log message Diff
298 4505d 2h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4515d 22h spiker /highres/sprites/  
296 4516d 18h spiker /highres/sprites/  
295 4523d 0h spiker /highres/ 281  
294 4523d 17h spiker /highres/ Added 4266  
293 4524d 4h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4525d 23h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4535d 17h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4536d 15h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4536d 16h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4541d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4570d 17h spiker /highres/  
286 4576d 4h spiker /highres/ 4154  
285 4602d 15h nightfright / Reverted to previous versions: 341-343  
284 4658d 15h loomsday /highres/sprites/props/ doublesided now  
283 4659d 4h spiker /highres/  
282 4659d 9h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4662d 4h nightfright / Modified: #341, 343  
280 4669d 5h nightfright / Modified: #342, 343, 821, 916, 917  
278 4717d 16h loomsday /highres/ #369 polymerized + #797 recreated  

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