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Rev Age Author Path Log message Diff
543 3947d 2h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 3947d 23h loomsday /highres/ #0259 polymerized  
541 3948d 1h loomsday /highres/ not sure if metal or concrete but meh...  
540 3948d 4h loomsday /highres/ #1179 polymerized  
539 3949d 0h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 3949d 3h loomsday /highres/ tile #243 polymerized  
537 3953d 8h spiker /highres/textures/ 5099-5104 update  
535 3982d 4h leod / Prepare polymerization of hydrant model by moving it to props_polymost; PNGOUT optimizations; maphack reviews  
534 3982d 12h nightfright /highres/sprites/characters/ Updated Duke model skins (#1405) by Tea Monster  
533 3982d 13h nightfright /highres/sprites/ Updated hand dryer model (#1051) by Tea Monster  
532 3986d 4h leod /highres/sprites/ 1051_handdryer by Tea Monster  
531 3986d 4h leod /highres/ 0053_firstaid, 2460_firstaidkit (hud) by Steveeeie  
530 3986d 4h leod /highres/sprites/ 0051_healthbox (cola) by Steveeeie; 1051_handdryer moved to props_polymost  
529 3986d 4h leod /highres/ 0762_mike (microphone) by Mark.;
0051_healthbox moved to pickups_polymost;
2460_firstaidkit.png (hud) renamed to 2640_firstaidkit_polymost.png
 
528 3986d 10h leod /highres/sprites/ice/ PNGOUT optimizations part 17 (final): sprites #8: ice

Both new and old PNGs convert to binary identical TGAs
 
527 3986d 10h leod /highres/sprites/ PNGOUT optimizations part 16: sprites #7: monsters

Both new and old PNGs convert to binary identical TGAs
 
526 3986d 10h leod /highres/sprites/ PNGOUT optimizations part 15: sprites #6: characters

Both new and old PNGs convert to binary identical TGAs
 
525 3986d 11h leod /highres/sprites/ PNGOUT optimizations part 14: sprites #5: firstperson

Both new and old PNGs convert to binary identical TGAs
 
524 3986d 11h leod /highres/sprites/ PNGOUT optimizations part 13: sprites #4: pickups

Both new and old PNGs convert to binary identical TGAs
 
523 3986d 11h leod /highres/sprites/ PNGOUT optimizations part 12: sprites #3: props

Both new and old PNGs convert to binary identical TGAs
 

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