Rev |
Age |
Author |
Path |
Log message |
Diff |
598 |
3896d 23h |
loomsday |
/highres/ |
tile #451/452 polymerized |
|
597 |
3897d 14h |
loomsday |
/highres/ |
tile #453 polymerized |
|
595 |
3912d 12h |
leod |
/ |
Some texture/skin renaming for consistency's sake;
UserMapHacks: Hibernal Solstice, Duke 6:8, TimeCop;
MHK reviews;
hrp_todo update; |
|
594 |
3918d 12h |
leod |
/ |
UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations; |
|
593 |
3923d 15h |
loomsday |
/highres/textures/ |
resolution and cosmetic update |
|
589 |
3944d 16h |
loomsday |
/highres/ |
oops... forgot to set the scale on #4282 |
|
588 |
3944d 17h |
leod |
/ |
Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews |
|
587 |
3945d 10h |
loomsday |
/highres/ |
re-added #4201 due to some svn glitch, + #0791 polymerized |
|
586 |
3945d 11h |
loomsday |
/highres/ |
#4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict) |
|
585 |
3945d 16h |
loomsday |
/highres/sprites/ |
model #4583 upgraded to fit the walls texture set on Derelict but the specular on the model doesn't work like them textures |
|
584 |
3945d 21h |
loomsday |
/highres/ |
#4286, #4287 polymerized (derelict set) |
|
583 |
3946d 10h |
leod |
/ |
4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews |
|
582 |
3946d 12h |
loomsday |
/highres/ |
#4285 polymerized (part of set in derelict map) |
|
581 |
3946d 14h |
loomsday |
/highres/ |
tile #4308 polymerized (another part of derelict set) |
|
580 |
3947d 13h |
loomsday |
/highres/ |
#4284 deflines copied from #4283 since those tiles differ only in terms of polymost |
|
579 |
3947d 13h |
loomsday |
/highres/ |
tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict |
|
578 |
3948d 13h |
loomsday |
/highres/ |
tile #196 polymerized |
|
573 |
3965d 14h |
leod |
/ |
Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;
UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews |
|
572 |
3969d 14h |
leod |
/ |
Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews |
|
571 |
3970d 16h |
spiker |
/ |
0280 |
|