Rev |
Age |
Author |
Path |
Log message |
Diff |
493 |
4167d 14h |
leod |
/ |
UserMapHacks : Oranges, Discarded Stronghold, Operation: Get Bike Back, Transport2,
Duke Nukem Eternity (if you choose to replace the HRP it comes with)
misc. maphack fixes and updates
hud_polymost.def : cosmetic |
|
492 |
4169d 16h |
nightfright |
/highres/screen/ |
hud.def: tile #33 ("INV" mini-HUD box) was defined twice |
|
474 |
4230d 11h |
leod |
/ |
Polymost HUD : use old HUD Jetpack to match the Polmost pickup |
|
468 |
4230d 23h |
spiker |
/highres/ |
Jetpack 2013 |
|
459 |
4233d 16h |
leod |
/highres/ |
Polymost characters moved to characters_polymost; run PNGOUT on 1405* and new menu textures |
|
458 |
4233d 20h |
spiker |
/highres/screen/menu/ |
|
|
455 |
4233d 22h |
spiker |
/highres/ |
Duke and Cycloid |
|
415 |
4297d 12h |
leod |
/ |
New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".
The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).
The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file. |
|
414 |
4299d 20h |
leod |
/ |
Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.) |
|
407 |
4445d 20h |
leod |
/ |
Polymost: rename 2493_old to 2493_polymost and use as menu screen;
hrp_extract.sh: enable DukePlus<>Polymost HRP compatibility patch for akimbo pistols |
|
402 |
4453d 17h |
leod |
/ |
version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)
nitpickish renamery of new chair's diffuse map |
|
383 |
4471d 11h |
h266 |
/highres/screen/ |
Fix the bluefont defs so that pals 11, 17, and 22 point to pal 8 (as they should) instead of pal 7. While we're at it, override pal 1 with pal 0 so tints won't adversely affect the color--there should be no change. |
|
362 |
4513d 13h |
h266 |
/highres/screen/ |
improved crosshairs |
|
348 |
4540d 12h |
spiker |
/ |
|
|