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Rev Age Author Path Log message Diff
159 5171d 9h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5174d 16h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5175d 4h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5189d 7h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
151 5195d 17h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
143 5200d 5h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
139 5212d 6h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5219d 7h nightfright / Modified: #1046, 1204 (d/n/s)  
135 5231d 7h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
133 5232d 5h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
126 5245d 14h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5246d 5h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
123 5247d 9h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
121 5248d 4h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
112 5284d 7h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
97 5307d 14h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
88 5319d 7h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5319d 15h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5320d 5h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
70 5338d 1h h266 /highres/sprites/props/ new #920 render  

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