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Rev Age Author Path Log message Diff
222 4849d 1h nightfright / Fixing messed up #220 commit, part 2  
221 4849d 1h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4849d 2h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4852d 20h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4853d 3h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4853d 4h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4853d 22h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4854d 2h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
207 4858d 19h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4860d 4h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4861d 20h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4875d 20h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
189 4895d 0h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4916d 16h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4965d 0h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5017d 10h nightfright / Added: #699 (d/n/s)  
159 5042d 5h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5045d 12h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5046d 0h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5060d 2h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  

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