Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Hide changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff Changes
338 4473d 7h spiker /highres/sprites/  
/highres/sprites/firstperson.def
337 4473d 9h spiker /highres/sprites/  
/highres/sprites/firstperson.def
336 4473d 10h spiker /highres/sprites/ shotgun  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
/highres/sprites/pickups.def
/highres/sprites/pickups/0028_shotgun.md3
/highres/sprites/pickups/0028_shotgun_d.png
/highres/sprites/pickups/0028_shotgun_n.png
/highres/sprites/pickups/0028_shotgun_s.png
334 4486d 11h leod /highres/sprites/ revert r329 pistol clip definition  
/highres/sprites/firstperson.def
332 4487d 1h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
/highres/sprites/props.def
329 4489d 0h spiker /highres/sprites/ more tweaks  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/firstperson/2532_cliphand.md3
/highres/sprites/firstperson/duke_hand_d.png
328 4492d 4h spiker /highres/ 4288 + shrinker projectile color match  
/highres/textures/4288_d.png
/highres/textures/4288_n.png
/highres/textures/4288_s.png
/highres/sprites/projectiles/1656.png
/highres/sprites/projectiles/1657.png
/highres/sprites/projectiles/1658.png
/highres/sprites/projectiles/1659.png
/highres/textures.def
327 4493d 6h spiker /highres/sprites/ Trooper optimization  
/highres/sprites/monsters/1680_trooper_gear_10.png
/highres/sprites/monsters/1680_trooper_gear_11_22.png
/highres/sprites/monsters/1680_trooper_gear_12_18.png
/highres/sprites/monsters/1680_trooper_gear_13.png
/highres/sprites/monsters/1680_trooper_gear_14.png
/highres/sprites/monsters/1680_trooper_gear_15.png
/highres/sprites/monsters/1680_trooper_gear_16.png
/highres/sprites/monsters/1680_trooper_gear_21.png
/highres/sprites/monsters/1680_trooper_gear_23.png
/highres/sprites/monsters/1680_trooper_gear_24.png
/highres/sprites/monsters/1680_trooper_skin_color19.png
/highres/sprites/monsters/1680_trooper_skin_color19_dead.png
/highres/sprites/monsters/1680_trooper_skin_color20.png
/highres/sprites/monsters/1680_trooper_skin_color20_dead.png
/highres/sprites/monsters.def
324 4493d 20h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
/highres/sprites/firstperson_polymost/2510_devastator.png
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/sprites.def
/highres/sprites/characters.def
/highres/sprites_polymost.def
/highres/textures.def
/highres/textures_polymost.def
/hrp_readme.txt
/installer/hrp_extract.sh
323 4494d 1h spiker /highres/sprites/firstperson/ more pistol fixes  
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/firstperson/duke_hand_d.png
322 4494d 2h spiker /highres/sprites/ pistol specular and geometry adjustments  
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/pickups/0021_pistol_s.png
321 4494d 8h spiker /highres/sprites/ more pistol and hands fixes  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/firstperson/2532_cliphand.md3
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_s.png
319 4496d 21h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
/highres/detail/paper_crumpled.png
/highres/sprites/props.def
/highres/sprites/props_polymost.def
/highres/sprites/signs.def
/highres/sprites/signs_polymost.def
318 4498d 23h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
/highres/sprites/firstperson/2615.png
315 4499d 21h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
/duke3d_hrp_polymost.def
/highres/screen/menu/2492_polymost.png
/highres/screen/menu/2492_ver_polymost.png
/highres/screen/menu_polymost.def
/highres/screen_polymost.def
/highres/sprites/characters/0603_hair.png
/highres/sprites/characters/0603_hangbabe.md3
/highres/sprites/characters/0603_skin.png
/highres/sprites/characters_polymost.def
/highres/sprites/decals_polymost.def
/highres/sprites/effects_polymost.def
/highres/sprites/firstperson_polymost
/highres/sprites/firstperson_polymost.def
/highres/sprites/firstperson_polymost/1640_fist.md3
/highres/sprites/firstperson_polymost/1640_fist.png
/highres/sprites/firstperson_polymost/2324_crackknuckles.md3
/highres/sprites/firstperson_polymost/2324_crackknuckles.png
/highres/sprites/firstperson_polymost/2510_devastator.jpg
/highres/sprites/firstperson_polymost/2510_devastator.md3
/highres/sprites/firstperson_polymost/2510_devastator_f.jpg
/highres/sprites/firstperson_polymost/2510_devastator_g.png
/highres/sprites/firstperson_polymost/2524_pistol.md3
/highres/sprites/firstperson_polymost/2524_pistol.png
/highres/sprites/firstperson_polymost/2524_pistol_g.png
/highres/sprites/firstperson_polymost/2530_clip.md3
/highres/sprites/firstperson_polymost/2532_cliphand.md3
/highres/sprites/firstperson_polymost/2536_chaingun.md3
/highres/sprites/firstperson_polymost/2536_chaingun.png
/highres/sprites/firstperson_polymost/2536_chaingun_f.png
/highres/sprites/firstperson_polymost/2544_rpg.md3
/highres/sprites/firstperson_polymost/2544_rpg.png
/highres/sprites/firstperson_polymost/2548_freezer.jpg
/highres/sprites/firstperson_polymost/2548_freezer_f.jpg
/highres/sprites/firstperson_polymost/2548_freezer_f_g.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_10.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_11_22.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_12_18.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_13.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_14.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_15.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_16.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_21.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_23.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_24.png
/highres/sprites/firstperson_polymost/2568_keycardhand.md3
/highres/sprites/firstperson_polymost/2581_scuba.md3
/highres/sprites/ice/0603_hangbabe_ice.png
/highres/sprites/ice_polymost.def
/highres/sprites/jibs_polymost.def
/highres/sprites/monsters_polymost
/highres/sprites/monsters_polymost.def
/highres/sprites/monsters_polymost/1680_trooper.md3
/highres/sprites/monsters_polymost/1680_trooper_blue.png
/highres/sprites/monsters_polymost/1680_trooper_blue_dead.png
/highres/sprites/monsters_polymost/1680_trooper_g.png
/highres/sprites/monsters_polymost/1680_trooper_gray.png
/highres/sprites/monsters_polymost/1680_trooper_gray_dead.png
/highres/sprites/monsters_polymost/1680_trooper_green.png
/highres/sprites/monsters_polymost/1680_trooper_green_dead.png
/highres/sprites/monsters_polymost/1680_trooper_red.png
/highres/sprites/monsters_polymost/1680_trooper_red_dead.png
/highres/sprites/monsters_polymost/2760_overlord.md3
/highres/sprites/monsters_polymost/2760_overlord.png
/highres/sprites/monsters_polymost/2760_overlord_glow.png
/highres/sprites/monsters_polymost/2760_overlord_pain.png
/highres/sprites/pickups_polymost
/highres/sprites/pickups_polymost.def
/highres/sprites/pickups_polymost/0021_pistol.jpg
/highres/sprites/pickups_polymost/0021_pistol.md3
/highres/sprites/pickups_polymost/0028_shotgun.jpg
/highres/sprites/pickups_polymost/0028_shotgun.md3
/highres/sprites/projectiles_polymost.def
/highres/sprites/props_polymost
/highres/sprites/props_polymost.def
/highres/sprites/props_polymost/0913_fence.md3
/highres/sprites/props_polymost/0916_fireext.md3
/highres/sprites/props_polymost/0916_fireext.png
/highres/sprites/props_polymost/0917_firealarm.jpg
/highres/sprites/props_polymost/0917_firealarm.md3
/highres/sprites/signs_polymost.def
/highres/sprites/switches_polymost.def
/highres/sprites_polymost.def
/highres/textures_polymost.def
/duke3d_hrp.def
/highres/sprites/ice.def
314 4500d 1h spiker /highres/sprites/firstperson/ small tweak  
/highres/sprites/firstperson/2524_pistol.md3
313 4500d 2h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
/highres/sprites/firstperson/2524.png
/highres/sprites/firstperson/2524_pistol.png
/highres/sprites/firstperson/2524_pistol_g.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/firstperson/2530_clip.md3
/highres/sprites/firstperson/2532_cliphand.md3
/highres/sprites/firstperson/2581_scuba.md3
310 4502d 6h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
/highres/sprites/characters/0603_skin_g.png
/highres/sprites/characters/4510_pirate1a_12_18.png
/highres/sprites/monsters/4740_queen_12_18.png
/highres/sprites/monsters/4740_queen_death_12_18.png
/highres/sprites/characters/4510_pirate1a_12.png
/highres/sprites/monsters/4740_queen_12.png
/highres/sprites/monsters/4740_queen_death_12.png
/highres/projections.def
/highres/screen.def
/highres/screen/fonts.def
/highres/screen/menu.def
/highres/skyboxes.def
/highres/sprites.def
/highres/sprites/build.def
/highres/sprites/characters.def
/highres/sprites/decals.def
/highres/sprites/effects.def
/highres/sprites/firstperson.def
/highres/sprites/ice.def
/highres/sprites/jibs.def
/highres/sprites/monsters.def
/highres/sprites/pickups.def
/highres/sprites/projectiles.def
/highres/sprites/props.def
/highres/sprites/signs.def
/highres/sprites/switches.def
/highres/textures.def
309 4504d 20h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
/highres/sprites/effects/0663_0.png
/highres/sprites/effects/0663_2.png
/highres/sprites/effects/0663_7.png
/highres/sprites/signs/0937_d.png
/highres/sprites/signs/1042_d.png
/highres/sprites/switches/0136_sdoorswitch_green_d.png
/highres/sprites/switches/0136_sdoorswitch_green_d_g.png
/highres/sprites/switches/0136_sdoorswitch_red_d.png
/highres/sprites/switches/0136_sdoorswitch_red_d_g.png
/highres/sprites/signs.def
/highres/sprites/signs/0937.png
/highres/sprites/signs/1042.png
/highres/sprites/switches.def
/highres/sprites/switches/0136_sdoorswitch_green.png
/highres/sprites/switches/0136_sdoorswitch_green_glow.png
/highres/sprites/switches/0136_sdoorswitch_red.png
/highres/sprites/switches/0136_sdoorswitch_red_glow.png
299 4506d 18h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
/highres/sprites/monsters.def

Show All