Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
557 3912d 10h spiker /highres/sprites/characters/ Added some detail  
556 3912d 11h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
555 3912d 16h spiker /highres/sprites/characters/ terminator last second update  
554 3913d 14h spiker /highres/sprites/ 1356-1357 terminator  
551 3916d 15h spiker /highres/sprites/ Part 2  
550 3916d 16h spiker /highres/sprites/ Duke restored.  
549 3917d 9h leod / 2013 Models update by Tea Monster : Cycloid, Duke, frozen Duke. (Frozen Duke model is technically wrong, but looks very icy.)
3240-3249 PNGOUT-optimized (alpha channel removed)
UserMapHacks: Castle Quest, MHK reviews
 
535 3976d 12h leod / Prepare polymerization of hydrant model by moving it to props_polymost; PNGOUT optimizations; maphack reviews  
534 3976d 21h nightfright /highres/sprites/characters/ Updated Duke model skins (#1405) by Tea Monster  
526 3980d 19h leod /highres/sprites/ PNGOUT optimizations part 15: sprites #6: characters

Both new and old PNGs convert to binary identical TGAs
 
475 4118d 19h spiker /highres/sprites/characters/ Minor Duke fixes  
465 4120d 13h spiker /highres/sprites/ Some Duke fixes  
459 4122d 10h leod /highres/ Polymost characters moved to characters_polymost; run PNGOUT on 1405* and new menu textures  
455 4122d 16h spiker /highres/ Duke and Cycloid  
348 4429d 5h spiker /