521 |
4139d 11h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches
Both new and old PNGs convert to binary identical TGAs |
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/highres/sprites/switches/0862_lockswitch1.png /highres/sprites/switches/0862_lockswitch1_g.png /highres/sprites/switches/0863_lockswitch1.png /highres/sprites/switches/0863_lockswitch1_g.png /highres/sprites/switches/0864_powerswitch2_g.png /highres/sprites/switches/1111_handswitch_off.png /highres/sprites/switches/1112_handswitch_on.png /highres/sprites/switches/1123_pullswitch_g.png /highres/sprites/switches/1142_alienswitch.png /highres/sprites/switches/1143_alienswitch.png /highres/sprites/switches/1143_alienswitch_g.png /highres/sprites/switches/2444.png /highres/sprites/switches/4483.png /highres/sprites/switches/4954_switchbroke.png /highres/sprites/switches_polymost/0136_sdoorswitch_green_g.png /highres/sprites/switches_polymost/0136_sdoorswitch_red_g.png /highres/sprites/switches_polymost/0712_lightswitch.png
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