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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
/
effects/
@ 358
– Rev 657
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657
3625d 0h
leod
/
1250-1259 (steam/ceilingsteam): offset correction; PNGOUT opts;
Maphacks: E2L10, E2L11, E3L10 reviewed; hrp_extract.sh: further cleanup
629
3919d 19h
leod
/highres/sprites/
Rename scraps to match names.h, part #2
628
3919d 19h
leod
/highres/sprites/effects/
Rename scraps to match names.h, part #1
614
3944d 14h
leod
/
move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;
fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
611
3958d 22h
loomsday
/highres/sprites/
sprite #660 updated to polymer (normalmap & specularpower value set)
521
4139d 5h
leod
/highres/sprites/
PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches
Both new and old PNGs convert to binary identical TGAs
361
4562d 19h
loomsday
/highres/sprites/effects/
a bit of enhancement
348
4587d 15h
spiker
/