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628 3781d 16h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
521 4001d 2h leod /highres/sprites/ PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches

Both new and old PNGs convert to binary identical TGAs
 
348 4449d 12h spiker /