Subversion Repositories duke3d_hrp

Rev

Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
277 4727d 2h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4736d 6h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4737d 2h spiker /highres/ Content by Lightsource  
246 4826d 0h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4840d 0h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4852d 9h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4854d 2h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4856d 0h nightfright / Fixing messed up #220 commit, part 2  
221 4856d 0h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4856d 1h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4859d 19h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4860d 2h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4860d 2h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4860d 21h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4861d 1h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4867d 3h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4868d 19h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4882d 18h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5052d 22h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5067d 1h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  

Show All