Rev |
Age |
Author |
Path |
Log message |
Diff |
277 |
4841d 9h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4850d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4851d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4940d 7h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4954d 7h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4966d 17h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4968d 9h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4970d 7h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4970d 7h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4970d 8h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4974d 2h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4974d 9h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4974d 9h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4975d 4h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4975d 8h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4981d 10h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4983d 2h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4997d 1h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5167d 6h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5181d 8h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|