Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
297 |
4561d 7h |
spiker |
/highres/sprites/ |
|
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/2524_pistol.md3 /highres/sprites/pickups/0021_pistol_s.png
|
296 |
4562d 3h |
spiker |
/highres/sprites/ |
|
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/2524_pistol.md3 /highres/sprites/pickups/0021_pistol_d.png /highres/sprites/pickups/0021_pistol_s.png
|
293 |
4569d 13h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
/highres/sprites/firstperson/2615.png
/highres/screen/menu/2492_ver.png /highres/sprites/firstperson.def /hrp_readme.txt
|
277 |
4771d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
/highres/sprites/decals/0952.png /highres/sprites/firstperson/2541.png /highres/sprites/firstperson/2542.png /highres/sprites/firstperson/2543.png
|
271 |
4780d 8h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
/highres/sprites/effects/0921.png /highres/sprites/effects/0922.png /highres/sprites/effects/0923.png /highres/sprites/effects/0924.png /highres/sprites/effects/1671.png /highres/sprites/effects/1672.png /highres/sprites/effects/1673.png /highres/sprites/effects/1674.png /highres/sprites/effects/1675.png /highres/sprites/effects/1676.png /highres/sprites/effects/1677.png /highres/sprites/effects/1678.png /highres/sprites/effects/1679.png /highres/sprites/firstperson/2524_pistol.png /highres/sprites/firstperson/2524_pistol_g.png /highres/sprites/firstperson/2541.png /highres/sprites/firstperson/2542.png /highres/sprites/firstperson/2543.png /highres/sprites/firstperson/muzzle_flash_01.png /highres/sprites/projectiles/1360.png /highres/sprites/projectiles/1361.png /highres/sprites/projectiles/1362.png /highres/sprites/projectiles/1363.png /highres/sprites/projectiles/1364.png /highres/sprites/projectiles/1365.png /highres/sprites/projectiles/1366.png /highres/sprites/projectiles/1367.png /highres/sprites/projectiles/1368.png /highres/sprites/projectiles/1369.png /highres/sprites/projectiles/1370.png /highres/sprites/projectiles/1371.png /highres/sprites/projectiles/1372.png /highres/sprites/projectiles/1373.png /highres/sprites/projectiles/1374.png /highres/sprites/projectiles/1375.png /highres/sprites/projectiles/1376.png /highres/sprites/projectiles/1377.png /highres/sprites/projectiles/1378.png /highres/sprites/projectiles/1379.png /highres/sprites/projectiles/1641.png /highres/sprites/projectiles/1642.png /highres/sprites/projectiles/1643.png /highres/sprites/projectiles/1656.png /highres/sprites/projectiles/1657.png /highres/sprites/projectiles/1658.png /highres/sprites/projectiles/1659.png /highres/sprites/projectiles/2533.png /highres/sprites/projectiles/2534.png /highres/sprites/projectiles/2535.png /highres/textures.def /highres/textures/0803.png /highres/textures/0803_7.png /highres/textures/0803_n.png /highres/textures/3392.png /highres/textures/3401.png /highres/textures/3402.png /highres/textures/3403.png
|
270 |
4781d 4h |
spiker |
/highres/ |
Content by Lightsource |
|
/highres/sprites/decals/0550.png /highres/sprites/decals/0672.png /highres/sprites/decals/0673.png /highres/sprites/decals/0674.png /highres/sprites/effects/1630.png /highres/sprites/effects/1631.png /highres/sprites/effects/1632.png /highres/sprites/effects/1633.png /highres/sprites/effects/1634.png /highres/sprites/effects/1635.png /highres/sprites/firstperson/dollarnote.png /highres/sprites/monsters/1550_shark.png /highres/sprites/pickups/0049_shotgunammo.png /highres/sprites/props/0916_fireext.png /highres/sprites/signs/0848.png /highres/textures/0070.png /highres/textures/0070_n.png /highres/textures/0070_s.png /highres/textures/0884.png /highres/textures/0884_d.png /highres/textures/0884_n.png
|
246 |
4870d 2h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
/highres/screen/menu/2492_version.png /highres/sprites/firstperson/2536_chaingun.md3 /highres/sprites/firstperson/2536_chaingun.png /highres/sprites/firstperson/2536_chaingun_f.png /highres/sprites/firstperson/2536_chaingun_g.png /highres/sprites/firstperson/2536_chaingun_n.png /highres/sprites/firstperson/2536_chaingun_s.png /hrp_readme.txt
|
239 |
4884d 2h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
/highres/common/transp.png /highres/sprites/firstperson/2541.png /highres/sprites/firstperson/2542.png /highres/sprites/firstperson/2543.png
/highres/sprites/firstperson/2544_rpg_muzzle.md3
/highres/screen/menu/2492_version.png /highres/sprites/firstperson.def /highres/sprites/firstperson/2544_rpg.md3 /hrp_readme.txt
|
231 |
4896d 11h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
/highres/screen/menu/3190_spinnuke.md3 /highres/sprites/characters/1353_spacemarine.md3 /highres/sprites/firstperson/2375_slimecrunch.md3 /highres/sprites/firstperson/2566_tripbomb.md3 /highres/sprites/jibs/1768_trooperhead.md3 /highres/sprites/jibs/1772_trooperarm.md3 /highres/sprites/jibs/1776_trooperleg.md3 /highres/sprites/jibs/2255_heart.md3 /highres/sprites/monsters/1550_shark.md3 /highres/sprites/monsters/1915_commander.md3 /highres/sprites/monsters/1975_pigtank.md3 /highres/sprites/monsters/2350_gunturret.md3 /highres/sprites/pickups/0026_pipebomb.md3 /highres/sprites/pickups/0027_tripbomb.md3 /highres/sprites/pickups/0041_chaingunammo.md3 /highres/sprites/pickups/0042_devistatorammo.md3 /highres/sprites/pickups/0044_rpgammo.md3 /highres/sprites/pickups/0047_pipebombbox.md3 /highres/sprites/pickups/0054_armor.md3 /highres/sprites/pickups/0056_scubagear.md3 /highres/sprites/pickups/0059_nightvison.md3 /highres/sprites/pickups/0060_keycard.md3 /highres/sprites/pickups/0061_boots.md3 /highres/sprites/projectiles/2605_rocket.md3 /highres/sprites/props/0160_doorshock.md3 /highres/sprites/props/0407_fansprite.md3 /highres/sprites/props/0411_fanspritebroke.md3 /highres/sprites/props/0480_observatory.md3 /highres/sprites/props/0536_tube.md3 /highres/sprites/props/0537_tube.md3 /highres/sprites/props/0556_chair1.md3 /highres/sprites/props/0559_brokenchair.md3 /highres/sprites/props/0697_pot1.md3 /highres/sprites/props/0762_mike.md3 /highres/sprites/props/0765_vase.md3 /highres/sprites/props/0904_woodenhorse.md3 /highres/sprites/props/0978_cone.md3 /highres/sprites/props/0990_tire.md3 /highres/sprites/props/1006_barstol.md3 /highres/sprites/props/1037_rtable.md3 /highres/sprites/props/1055_cineline.md3 /highres/sprites/props/1232_canwithsomething.md3 /highres/sprites/props/1818_cannonballpile.md3 /highres/sprites/props/2200_feces.md3 /highres/sprites/props/poolballs/0901_stripeball.md3 /highres/sprites/signs/1210_guilty.md3 /highres/sprites/signs/4495_slipsign.md3
/highres/screen/menu/3190_spinnuke.md2 /highres/sprites/characters/1353_spacemarine.md2 /highres/sprites/firstperson/2375_slimecrunch.md2 /highres/sprites/firstperson/2566_tripbomb.md2 /highres/sprites/jibs/1768_trooperhead.md2 /highres/sprites/jibs/1772_trooperarm.md2 /highres/sprites/jibs/1776_trooperleg.md2 /highres/sprites/jibs/2255_heart.md2 /highres/sprites/monsters/1550_shark.md2 /highres/sprites/monsters/1915_commander.md2 /highres/sprites/monsters/1975_pigtank.md2 /highres/sprites/monsters/2350_gunturret.md2 /highres/sprites/pickups/0026_pipebomb.md2 /highres/sprites/pickups/0027_tripbomb.md2 /highres/sprites/pickups/0041_chaingunammo.md2 /highres/sprites/pickups/0042_devistatorammo.md2 /highres/sprites/pickups/0044_rpgammo.md2 /highres/sprites/pickups/0047_pipebombbox.md2 /highres/sprites/pickups/0054_armor.md2 /highres/sprites/pickups/0056_scubagear.md2 /highres/sprites/pickups/0059_nightvison.md2 /highres/sprites/pickups/0060_keycard.md2 /highres/sprites/pickups/0061_boots.md2 /highres/sprites/projectiles/2605_rocket.md2 /highres/sprites/props/0160_doorshock.md2 /highres/sprites/props/0407_fansprite.md2 /highres/sprites/props/0411_fanspritebroke.md2 /highres/sprites/props/0480_observatory.md2 /highres/sprites/props/0536_tube.md2 /highres/sprites/props/0537_tube.md2 /highres/sprites/props/0556_chair1.md2 /highres/sprites/props/0559_brokenchair.md2 /highres/sprites/props/0697_pot1.md2 /highres/sprites/props/0762_mike.md2 /highres/sprites/props/0765_vase.md2 /highres/sprites/props/0904_woodenhorse.md2 /highres/sprites/props/0978_cone.md2 /highres/sprites/props/0990_tire.md2 /highres/sprites/props/1006_barstol.md2 /highres/sprites/props/1026_horseonside.md2 /highres/sprites/props/1037_rtable.md2 /highres/sprites/props/1055_cineline.md2 /highres/sprites/props/1232_canwithsomething.md2 /highres/sprites/props/1818_cannonballpile.md2 /highres/sprites/props/2200_feces.md2 /highres/sprites/props/poolballs/0901_stripeball.md2 /highres/sprites/signs/1210_guilty.md2 /highres/sprites/signs/1210p_guilty.md2 /highres/sprites/signs/1211_innocent.md2 /highres/sprites/signs/4495_slipsign.md2
/highres/screen/menu.def /highres/screen/menu/2492_version.png /highres/sprites/characters.def /highres/sprites/firstperson.def /highres/sprites/jibs.def /highres/sprites/monsters.def /highres/sprites/pickups.def /highres/sprites/projectiles.def /highres/sprites/props.def /highres/sprites/signs.def /hrp_readme.txt
|
225 |
4898d 4h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
/highres/sprites/firstperson/duke_hand_s.png /highres/sprites/props.def /highres/sprites/props/0542_globe.md3
|
222 |
4900d 2h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson/2563_tripkeyhand.png
/highres/screen/menu/2492_version.png /hrp_readme.txt
|
221 |
4900d 2h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
/highres/sprites/firstperson/2563_tripbombhand.png /highres/sprites/firstperson/2568_keycardhand.png
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson.def /highres/sprites/firstperson/2563_tripkeyhand.png
|
220 |
4900d 3h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/screen/menu/2492_version.png /highres/sprites/firstperson.def /highres/sprites/firstperson/2536_chaingun.md3 /highres/sprites/firstperson/2563_tripkeyhand.png /hrp_readme.txt
|
218 |
4903d 21h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
/highres/sprites/firstperson/2536_chaingun_n.png /highres/sprites/firstperson/2536_chaingun_s.png
/highres/sprites/firstperson.def /highres/sprites/firstperson/2536_chaingun.md3 /highres/sprites/firstperson/2536_chaingun.png /highres/sprites/firstperson/2536_chaingun_f.png
|
217 |
4904d 4h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
/highres/sprites/firstperson/1640_fist.png /highres/sprites/firstperson/2324_crackknuckles.png /highres/sprites/firstperson/2563_tripkeyhand_10.png /highres/sprites/firstperson/2563_tripkeyhand_11_22.png /highres/sprites/firstperson/2563_tripkeyhand_12_18.png /highres/sprites/firstperson/2563_tripkeyhand_13.png /highres/sprites/firstperson/2563_tripkeyhand_14.png /highres/sprites/firstperson/2563_tripkeyhand_15.png /highres/sprites/firstperson/2563_tripkeyhand_16.png /highres/sprites/firstperson/2563_tripkeyhand_21.png /highres/sprites/firstperson/2563_tripkeyhand_23.png /highres/sprites/firstperson/2563_tripkeyhand_24.png
|
216 |
4904d 4h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
/highres/sprites/firstperson/2544_rpg_muzzle.md3 /highres/sprites/firstperson/muzzle_flash_01.png
/highres/sprites/firstperson.def
|
215 |
4904d 23h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/1640_fist.md3 /highres/sprites/firstperson/2324_crackknuckles.md3 /highres/sprites/firstperson/2544_rpg.md3 /highres/sprites/firstperson/duke_hand_d.png /highres/sprites/firstperson/duke_hand_n.png /highres/sprites/firstperson/duke_hand_s.png
|
214 |
4905d 3h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
/highres/sprites/firstperson/2563_tripkeyhand.png
|
205 |
4911d 5h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/2563_tripkeyhand.png /highres/sprites/firstperson/2568_keycardhand.md3
|
204 |
4912d 21h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
/highres/sprites/firstperson/2544_rpg_n.png /highres/sprites/firstperson/2544_rpg_s.png /highres/sprites/firstperson/duke_hand_d.png /highres/sprites/firstperson/duke_hand_n.png /highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def /highres/sprites/firstperson/2544_rpg.md3 /highres/sprites/firstperson/2544_rpg.png
|