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Rev Age Author Path Log message Diff
296 4510d 3h spiker /highres/sprites/  
293 4517d 13h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4719d 4h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4728d 8h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4729d 4h spiker /highres/ Content by Lightsource  
246 4818d 2h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4832d 2h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4844d 11h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4846d 4h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4848d 2h nightfright / Fixing messed up #220 commit, part 2  
221 4848d 2h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4848d 2h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4851d 21h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4852d 4h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4852d 4h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4852d 23h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4853d 2h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4859d 5h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4860d 21h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4874d 20h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  

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