Català-Valencià – Catalan
中文 – Chinese (Simplified)
中文 – Chinese (Traditional)
Česky – Czech
Dansk – Danish
Nederlands – Dutch
English – English
Suomi – Finnish
Français – French
Deutsch – German
עברית – Hebrew
हिंदी – Hindi
Magyar – Hungarian
Bahasa Indonesia – Indonesian
Italiano – Italian
日本語 – Japanese
한국어 – Korean
Македонски – Macedonian
मराठी – Marathi
Norsk – Norwegian
Polski – Polish
Português – Portuguese
Português – Portuguese (Brazil)
Русский – Russian
Slovenčina – Slovak
Slovenščina – Slovenian
Español – Spanish
Svenska – Swedish
Türkçe – Turkish
Українська – Ukrainian
Oëzbekcha – Uzbek
Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
/
firstperson
@ 236
– Rev 0
Rev
Show changed files
|
Details
|
Compare with Previous
|
Blame
|
RSS feed
Filtering Options
From rev
To rev
Max revs
Search history for
Show All
Rev
Age
Author
Path
Log message
Diff
231
4989d 10h
nightfright
/
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup
225
4991d 3h
loomsday
/highres/sprites/
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
222
4993d 1h
nightfright
/
Fixing messed up #220 commit, part 2
221
4993d 1h
nightfright
/highres/sprites/
Fixing messed up #220 revision
220
4993d 2h
nightfright
/
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)
218
4996d 20h
plagman
/highres/sprites/
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
217
4997d 3h
loomsday
/highres/sprites/firstperson/
#obsolete resources cleanup
216
4997d 3h
loomsday
/highres/sprites/
Muzzleflash added to RPG
215
4997d 22h
loomsday
/highres/sprites/
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
214
4998d 2h
loomsday
/highres/sprites/firstperson/
very draft colormatch to make hipals work on yellow and red
205
5004d 4h
loomsday
/highres/sprites/
! DO NOT TOUCH - FOR TESTS ONLY !
204
5005d 20h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
196
5019d 19h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
157
5189d 23h
nightfright
/
Added: #227_d/n/s, 502_d/n/s
155
5204d 2h
loomsday
/highres/sprites/
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)
143
5215d 0h
nightfright
/
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764
66
5371d 17h
h266
/highres/
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
57
5414d 9h
parkar
/highres/
Adding updated freezer textures from Aron Osborn.
47
5447d 1h
h266
/highres/
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)
17
5511d 7h
parkar
/highres/sprites/firstperson/
New freezer textures from ozz.
←Prev
1
2
Next→
Show All