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Rev Age Author Path Log message Diff
216 4867d 10h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4868d 5h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4868d 8h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4874d 11h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4876d 3h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4890d 2h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5060d 6h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5074d 9h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5085d 7h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5242d 0h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5284d 16h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5317d 8h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5381d 14h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5396d 11h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5535d 6h plagman / Initial revision. Copies everything from Parkar's private SVN server.