Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4561d 0h |
spiker |
/highres/sprites/ |
|
|
296 |
4561d 20h |
spiker |
/highres/sprites/ |
|
|
293 |
4569d 7h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4770d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4780d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4780d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4869d 19h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4883d 20h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4896d 5h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4897d 21h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4899d 19h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4899d 19h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4899d 20h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4903d 14h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4903d 21h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4903d 22h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4904d 16h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4904d 20h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4910d 22h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4912d 14h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|