Rev |
Age |
Author |
Path |
Log message |
Diff |
314 |
4591d 15h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4591d 16h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
297 |
4609d 20h |
spiker |
/highres/sprites/ |
|
|
296 |
4610d 16h |
spiker |
/highres/sprites/ |
|
|
293 |
4618d 3h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4819d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4828d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4829d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4918d 16h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4932d 16h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4945d 1h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4946d 17h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4948d 15h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4948d 15h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4948d 16h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4952d 10h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4952d 17h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4952d 18h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4953d 12h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4953d 16h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|