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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
/
firstperson
@ 340
– Rev 0
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340
4545d 13h
spiker
/highres/sprites/
Shotgun tweaks
336
4546d 9h
spiker
/highres/sprites/
shotgun
329
4561d 23h
spiker
/highres/sprites/
more tweaks
323
4566d 23h
spiker
/highres/sprites/firstperson/
more pistol fixes
322
4567d 1h
spiker
/highres/sprites/
pistol specular and geometry adjustments
321
4567d 6h
spiker
/highres/sprites/
more pistol and hands fixes
318
4571d 21h
leod
/highres/sprites/firstperson/
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)
314
4572d 23h
spiker
/highres/sprites/firstperson/
small tweak
313
4573d 0h
spiker
/highres/sprites/
More pisol adjustmenst + normal fix for scuba
297
4591d 5h
spiker
/highres/sprites/
296
4592d 1h
spiker
/highres/sprites/
293
4599d 12h
nightfright
/
Modified: FOV fix for #2613 (HUD shotgun) by Spiker
277
4801d 2h
spiker
/highres/sprites/
Decal and muzzle tweaks
271
4810d 6h
spiker
/highres/
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.
270
4811d 2h
spiker
/highres/
Content by Lightsource
246
4900d 0h
nightfright
/
Updated: #2536 (chaingun improvement by empyrock)
239
4914d 0h
nightfright
/
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock
231
4926d 10h
nightfright
/
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup
225
4928d 2h
loomsday
/highres/sprites/
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
222
4930d 0h
nightfright
/
Fixing messed up #220 commit, part 2
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