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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
/
firstperson
@ 342
– Rev 0
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341
4472d 0h
spiker
/highres/sprites/
340
4473d 7h
spiker
/highres/sprites/
Shotgun tweaks
336
4474d 2h
spiker
/highres/sprites/
shotgun
329
4489d 16h
spiker
/highres/sprites/
more tweaks
323
4494d 17h
spiker
/highres/sprites/firstperson/
more pistol fixes
322
4494d 18h
spiker
/highres/sprites/
pistol specular and geometry adjustments
321
4495d 0h
spiker
/highres/sprites/
more pistol and hands fixes
318
4499d 15h
leod
/highres/sprites/firstperson/
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)
314
4500d 17h
spiker
/highres/sprites/firstperson/
small tweak
313
4500d 18h
spiker
/highres/sprites/
More pisol adjustmenst + normal fix for scuba
297
4518d 23h
spiker
/highres/sprites/
296
4519d 19h
spiker
/highres/sprites/
293
4527d 5h
nightfright
/
Modified: FOV fix for #2613 (HUD shotgun) by Spiker
277
4728d 20h
spiker
/highres/sprites/
Decal and muzzle tweaks
271
4738d 0h
spiker
/highres/
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.
270
4738d 20h
spiker
/highres/
Content by Lightsource
246
4827d 18h
nightfright
/
Updated: #2536 (chaingun improvement by empyrock)
239
4841d 18h
nightfright
/
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock
231
4854d 3h
nightfright
/
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup
225
4855d 20h
loomsday
/highres/sprites/
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
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