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Rev Age Author Path Log message Diff
296 4607d 21h spiker /highres/sprites/  
293 4615d 8h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4816d 22h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4826d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4826d 22h spiker /highres/ Content by Lightsource  
246 4915d 20h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4929d 21h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4942d 6h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4943d 22h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4945d 20h nightfright / Fixing messed up #220 commit, part 2  
221 4945d 20h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4945d 21h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4949d 15h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4949d 22h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4949d 23h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4950d 17h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4950d 21h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4956d 23h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4958d 15h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4972d 15h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  

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