Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
671 3328d 7h leod / DEFs: remove unnnecessary pal 0 parameter from normal, specular and glow maps;
UserMapHacks: WGDoom1, WG-Old1/2, Dark Place1/2
 
641 3620d 3h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
568 3890d 13h spiker /highres/sprites/ Mightyboot update  
564 3894d 9h spiker /highres/sprites/  
563 3894d 9h spiker /highres/sprites/ quick kick update  
562 3894d 10h spiker /highres/sprites/ new mighty boot  
545 3926d 15h spiker /highres/sprites/ Chaingun muzzle flash improvment  
544 3927d 17h spiker /highres/sprites/ Pistol hand update  
487 4066d 6h nightfright /highres/sprites/ Fix for HUD scubagear alignment (now centered), minor cleanup for new Duke model code  
394 4331d 7h loomsday /highres/sprites/ spec'n diffuse sharpness tweak  
393 4333d 12h h266 /highres/sprites/ correctly animated Polymer HUD Devastator (2510-2511)  
390 4337d 11h leod / glowmaps renamed for consistent naming style

hydrent -> hydrant
 
385 4345d 9h h266 /highres/sprites/ Cover #2614 with #2615 for portability instead of doing nothing.  
384 4346d 5h leod / Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved.
 
380 4350d 2h leod /highres/ Polymer-only diffuse maps renamed with "_d" for clarity  
348 4416d 2h spiker /