Català-Valencià – Catalan
中文 – Chinese (Simplified)
中文 – Chinese (Traditional)
Česky – Czech
Dansk – Danish
Nederlands – Dutch
English – English
Suomi – Finnish
Français – French
Deutsch – German
עברית – Hebrew
हिंदी – Hindi
Magyar – Hungarian
Bahasa Indonesia – Indonesian
Italiano – Italian
日本語 – Japanese
한국어 – Korean
Македонски – Macedonian
मराठी – Marathi
Norsk – Norwegian
Polski – Polish
Português – Portuguese
Português – Portuguese (Brazil)
Русский – Russian
Slovenčina – Slovak
Slovenščina – Slovenian
Español – Spanish
Svenska – Swedish
Türkçe – Turkish
Українська – Ukrainian
Oëzbekcha – Uzbek
Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
/
monsters/
@ 307
– Rev 0
Rev
Show changed files
|
Details
|
Compare with Previous
|
Blame
|
RSS feed
Filtering Options
From rev
To rev
Max revs
Search history for
Show All
Rev
Age
Author
Path
Log message
Diff
270
4871d 22h
spiker
/highres/
Content by Lightsource
258
4943d 9h
parkar
/highres/sprites/
Revert pigcop changes introduced by mistake in 257.
257
4943d 22h
parkar
/
Added installer source.
250
4951d 9h
nightfright
/
Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model
248
4952d 1h
nightfright
/
Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)
231
4987d 6h
nightfright
/
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup
168
5106d 19h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
139
5224d 21h
loomsday
/highres/
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear
135
5243d 21h
loomsday
/highres/sprites/monsters/
faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.
133
5244d 20h
nightfright
/
Added: #1820 (pal 17 skin); Modified: #783_s
121
5260d 18h
nightfright
/highres/
Missing contents since 04-2010 (Part 1)
97
5320d 5h
loomsday
/highres/sprites/
draft nrml+spec maps for NewBeast
87
5332d 5h
loomsday
/highres/sprites/
glossy slimy slimers FTW
86
5332d 19h
loomsday
/highres/sprites/
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
66
5369d 13h
h266
/highres/
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
46
5444d 20h
h266
/highres/sprites/monsters/
70MB of alt-palettes by Flacken.WS and Hendricks266... part 5
45
5444d 20h
h266
/highres/sprites/monsters/
70MB of alt-palettes by Flacken.WS and Hendricks266... part 4
1
5662d 19h
plagman
/
Initial revision. Copies everything from Parkar's private SVN server.