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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
/
monsters
@ 314
– Rev 0
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310
4551d 5h
leod
/highres/
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
270
4787d 2h
spiker
/highres/
Content by Lightsource
258
4858d 13h
parkar
/highres/sprites/
Revert pigcop changes introduced by mistake in 257.
257
4859d 2h
parkar
/
Added installer source.
250
4866d 13h
nightfright
/
Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model
248
4867d 5h
nightfright
/
Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)
231
4902d 10h
nightfright
/
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup
168
5021d 23h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
139
5140d 1h
loomsday
/highres/
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear
135
5159d 1h
loomsday
/highres/sprites/monsters/
faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.
133
5160d 0h
nightfright
/
Added: #1820 (pal 17 skin); Modified: #783_s
121
5175d 23h
nightfright
/highres/
Missing contents since 04-2010 (Part 1)
97
5235d 9h
loomsday
/highres/sprites/
draft nrml+spec maps for NewBeast
87
5247d 9h
loomsday
/highres/sprites/
glossy slimy slimers FTW
86
5248d 0h
loomsday
/highres/sprites/
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
66
5284d 17h
h266
/highres/
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
46
5360d 0h
h266
/highres/sprites/monsters/
70MB of alt-palettes by Flacken.WS and Hendricks266... part 5
45
5360d 1h
h266
/highres/sprites/monsters/
70MB of alt-palettes by Flacken.WS and Hendricks266... part 4
1
5577d 23h
plagman
/
Initial revision. Copies everything from Parkar's private SVN server.