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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
/
monsters.def
@ 251
– Rev 0
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249
4900d 7h
nightfright
/
Updated: #2760 (corrections in monsters.def by empyrock)
248
4900d 12h
nightfright
/
Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)
238
4924d 16h
nightfright
/
Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion
231
4935d 17h
nightfright
/
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup
177
5006d 22h
plagman
/highres/sprites/
Tweaked liztroop DEFs by DT.
168
5055d 6h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
139
5173d 8h
loomsday
/highres/
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear
133
5193d 7h
nightfright
/
Added: #1820 (pal 17 skin); Modified: #783_s
121
5209d 5h
nightfright
/highres/
Missing contents since 04-2010 (Part 1)
97
5268d 15h
loomsday
/highres/sprites/
draft nrml+spec maps for NewBeast
87
5280d 16h
loomsday
/highres/sprites/
glossy slimy slimers FTW
86
5281d 6h
loomsday
/highres/sprites/
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
47
5393d 7h
h266
/highres/
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)
10
5472d 10h
parkar
/
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
1
5611d 5h
plagman
/
Initial revision. Copies everything from Parkar's private SVN server.