Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
177 4921d 16h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4969d 23h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
139 5088d 1h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
133 5108d 0h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
121 5123d 23h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
97 5183d 9h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
87 5195d 10h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5196d 0h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
47 5308d 1h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
10 5387d 4h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5525d 23h plagman / Initial revision. Copies everything from Parkar's private SVN server.