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284 4675d 8h loomsday /highres/sprites/props/ doublesided now  
280 4685d 21h nightfright / Modified: #342, 343, 821, 916, 917  
270 4752d 11h spiker /highres/ Content by Lightsource  
241 4846d 12h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4847d 11h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
235 4863d 10h nightfright / empyrock modifications from Mar 28  
231 4867d 19h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4868d 10h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
225 4869d 11h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
168 4987d 8h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
159 5064d 13h loomsday /highres/ 0913 Fence update (improved wire net)  
126 5138d 18h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5139d 9h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
121 5141d 8h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
70 5231d 4h h266 /highres/sprites/props/ new #920 render  
58 5284d 11h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 
47 5325d 9h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
21 5347d 9h nightfright / Added: Normalmaps (#609, 771/772, 1082-1087, 4240-4245, 5105), Palettes (370_7, 387_18, 961_14, 1042_14, 4178_13, 4953_12) // Revisions: #4575, 4953 // Fixes: Scales corrections (#768, 961, 991)  
15 5401d 10h parkar /highres/ Improved Stall mesh.
fixed some missing textures.
 
10 5404d 12h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 

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