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Rev Age Author Path Log message Diff
319 4496d 1h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
310 4501d 10h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
292 4527d 13h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
280 4670d 18h nightfright / Modified: #342, 343, 821, 916, 917  
241 4831d 8h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4832d 7h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
235 4848d 6h nightfright / empyrock modifications from Mar 28  
231 4852d 15h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4853d 7h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
225 4854d 8h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
126 5123d 14h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5124d 6h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
121 5126d 4h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
65 5235d 0h loomsday /highres/sprites/ normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609
 
61 5249d 7h loomsday /highres/sprites/ I was playing e2l7 and notice that those poor domelights are completely barely visible in the dark, duplicating the duffuse texture into glow slot did the trick  
58 5269d 8h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 
47 5310d 6h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
21 5332d 5h nightfright / Added: Normalmaps (#609, 771/772, 1082-1087, 4240-4245, 5105), Palettes (370_7, 387_18, 961_14, 1042_14, 4178_13, 4953_12) // Revisions: #4575, 4953 // Fixes: Scales corrections (#768, 961, 991)  
10 5389d 9h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5528d 4h plagman / Initial revision. Copies everything from Parkar's private SVN server.