Rev |
Age |
Author |
Path |
Log message |
Diff |
612 |
3936d 7h |
loomsday |
/highres/sprites/ |
#134 polymerized |
|
521 |
4127d 21h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches
Both new and old PNGs convert to binary identical TGAs |
|
443 |
4285d 16h |
leod |
/highres/sprites/ |
0917_firealarm_n.png : resized to 512*512;
0136_sdoorswitch_* : moved Polymost-only textures |
|
442 |
4285d 16h |
leod |
/ |
0917/0961 : new MD3 + normal maps;
0712 : Polymost keeps old switch;
UserMapHacks : Anarchy City, Duke Underground, Hostel, Overtime, and more |
|
441 |
4286d 9h |
loomsday |
/highres/sprites/ |
polymer lighting was horrible on this switch, fixed by normalmap and few more polygons |
|
390 |
4497d 16h |
leod |
/ |
glowmaps renamed for consistent naming style
hydrent -> hydrant |
|
348 |
4576d 7h |
spiker |
/ |
|
|