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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
@ 339
– Rev 0
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339
4474d 14h
spiker
/highres/sprites/
338
4474d 15h
spiker
/highres/sprites/
337
4474d 17h
spiker
/highres/sprites/
336
4474d 18h
spiker
/highres/sprites/
shotgun
334
4487d 18h
leod
/highres/sprites/
revert r329 pistol clip definition
332
4488d 9h
h266
/highres/sprites/
0913.png --> 0913_d.png in props.def
329
4490d 8h
spiker
/highres/sprites/
more tweaks
328
4493d 11h
spiker
/highres/
4288 + shrinker projectile color match
327
4494d 14h
spiker
/highres/sprites/
Trooper optimization
324
4495d 4h
leod
/
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
323
4495d 9h
spiker
/highres/sprites/firstperson/
more pistol fixes
322
4495d 10h
spiker
/highres/sprites/
pistol specular and geometry adjustments
321
4495d 16h
spiker
/highres/sprites/
more pistol and hands fixes
319
4498d 4h
leod
/highres/
Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
318
4500d 7h
leod
/highres/sprites/firstperson/
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)
315
4501d 5h
leod
/
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
314
4501d 9h
spiker
/highres/sprites/firstperson/
small tweak
313
4501d 10h
spiker
/highres/sprites/
More pisol adjustmenst + normal fix for scuba
310
4503d 14h
leod
/highres/
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
309
4506d 4h
leod
/highres/sprites/
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
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