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339 4474d 14h spiker /highres/sprites/  
338 4474d 15h spiker /highres/sprites/  
337 4474d 17h spiker /highres/sprites/  
336 4474d 18h spiker /highres/sprites/ shotgun  
334 4487d 18h leod /highres/sprites/ revert r329 pistol clip definition  
332 4488d 9h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
329 4490d 8h spiker /highres/sprites/ more tweaks  
328 4493d 11h spiker /highres/ 4288 + shrinker projectile color match  
327 4494d 14h spiker /highres/sprites/ Trooper optimization  
324 4495d 4h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4495d 9h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4495d 10h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4495d 16h spiker /highres/sprites/ more pistol and hands fixes  
319 4498d 4h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4500d 7h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
315 4501d 5h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4501d 9h spiker /highres/sprites/firstperson/ small tweak  
313 4501d 10h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
310 4503d 14h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4506d 4h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 

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