Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
521 |
4097d 22h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches
Both new and old PNGs convert to binary identical TGAs |
|
/highres/sprites/build/0002.png /highres/sprites/build/0009.png /highres/sprites/decals/0546_n.png /highres/sprites/decals/0550.png /highres/sprites/decals/0672.png /highres/sprites/decals/0673.png /highres/sprites/decals/0674.png /highres/sprites/decals/0903.png /highres/sprites/decals/0932.png /highres/sprites/decals/0952.png /highres/sprites/decals/0953.png /highres/sprites/decals/0960.png /highres/sprites/decals/1154.png /highres/sprites/decals/1155.png /highres/sprites/decals/1226.png /highres/sprites/decals/1226_2.png /highres/sprites/decals/1226_6.png /highres/sprites/decals/1226_n.png /highres/sprites/decals/1226_s.png /highres/sprites/decals/1620.png /highres/sprites/decals/1621.png /highres/sprites/decals/1622.png /highres/sprites/decals/1623.png /highres/sprites/decals/2286.png /highres/sprites/decals/2287.png /highres/sprites/decals/2288.png /highres/sprites/decals/2289.png /highres/sprites/decals/2290.png /highres/sprites/decals/2291.png /highres/sprites/decals/2292.png /highres/sprites/decals/2293.png /highres/sprites/decals/2294.png /highres/sprites/decals/2295.png /highres/sprites/decals/2296.png /highres/sprites/decals/2297.png /highres/sprites/decals/2298.png /highres/sprites/decals/2298_n.png /highres/sprites/decals/2299.png /highres/sprites/decals/2301.png /highres/sprites/decals/2302.png /highres/sprites/decals/2303.png /highres/sprites/decals/2304.png /highres/sprites/decals/2307.png /highres/sprites/decals/2308.png /highres/sprites/decals/4389.png /highres/sprites/effects/0580.png /highres/sprites/effects/0580_21.png /highres/sprites/effects/0580_g.png /highres/sprites/effects/0581.png /highres/sprites/effects/0581_21.png /highres/sprites/effects/0581_g.png /highres/sprites/effects/0582_21.png /highres/sprites/effects/0582_g.png /highres/sprites/effects/0583.png /highres/sprites/effects/0583_21.png /highres/sprites/effects/0583_g.png /highres/sprites/effects/0634.png /highres/sprites/effects/0634_10.png /highres/sprites/effects/0634_2.png /highres/sprites/effects/0634_g.png /highres/sprites/effects/0635.png /highres/sprites/effects/0635_10.png /highres/sprites/effects/0635_2.png /highres/sprites/effects/0635_g.png /highres/sprites/effects/0636.png /highres/sprites/effects/0636_10.png /highres/sprites/effects/0636_2.png /highres/sprites/effects/0636_g.png /highres/sprites/effects/0637.png /highres/sprites/effects/0637_10.png /highres/sprites/effects/0637_2.png /highres/sprites/effects/0637_g.png /highres/sprites/effects/0660.png /highres/sprites/effects/0660_13.png /highres/sprites/effects/0660_23.png /highres/sprites/effects/0661.png /highres/sprites/effects/0662.png /highres/sprites/effects/0663.png /highres/sprites/effects/0663_0.png /highres/sprites/effects/0921.png /highres/sprites/effects/0922.png /highres/sprites/effects/0923.png /highres/sprites/effects/0924.png /highres/sprites/effects/1031_glasspieces.png /highres/sprites/effects/1092_g.png /highres/sprites/effects/1093_g.png /highres/sprites/effects/1094_g.png /highres/sprites/effects/1095_g.png /highres/sprites/effects/1250.png /highres/sprites/effects/1251.png /highres/sprites/effects/1252.png /highres/sprites/effects/1253.png /highres/sprites/effects/1254.png /highres/sprites/effects/1255.png /highres/sprites/effects/1256.png /highres/sprites/effects/1257.png /highres/sprites/effects/1258.png /highres/sprites/effects/1259.png /highres/sprites/effects/1380.png /highres/sprites/effects/1381.png /highres/sprites/effects/1382.png /highres/sprites/effects/1630.png /highres/sprites/effects/1631.png /highres/sprites/effects/1632.png /highres/sprites/effects/1633.png /highres/sprites/effects/1634.png /highres/sprites/effects/1635.png /highres/sprites/effects/1671.png /highres/sprites/effects/1672.png /highres/sprites/effects/1673.png /highres/sprites/effects/1674.png /highres/sprites/effects/1675.png /highres/sprites/effects/1676.png /highres/sprites/effects/1677.png /highres/sprites/effects/1678.png /highres/sprites/effects/1679.png /highres/sprites/effects/1890.png /highres/sprites/effects/1891.png /highres/sprites/effects/1892.png /highres/sprites/effects/1896.png /highres/sprites/effects/1897.png /highres/sprites/effects/1898.png /highres/sprites/effects/1899.png /highres/sprites/effects/1900.png /highres/sprites/effects/1901.png /highres/sprites/effects/1902.png /highres/sprites/effects/1903.png /highres/sprites/effects/1904.png /highres/sprites/effects/1906.png /highres/sprites/effects/1907.png /highres/sprites/effects/1909.png /highres/sprites/effects/2066.png /highres/sprites/effects/2067.png /highres/sprites/effects/2068.png /highres/sprites/effects/2069.png /highres/sprites/effects/2070.png /highres/sprites/effects/2071.png /highres/sprites/effects/2072.png /highres/sprites/effects/2073.png /highres/sprites/effects/2074.png /highres/sprites/effects/2075.png /highres/sprites/effects/2076.png /highres/sprites/effects/2077.png /highres/sprites/effects/2078.png /highres/sprites/effects/2079.png /highres/sprites/effects/2221.png /highres/sprites/effects/2222.png /highres/sprites/effects/2224.png /highres/sprites/effects/2225.png /highres/sprites/effects/2226.png /highres/sprites/effects/2228.png /highres/sprites/effects/2232.png /highres/sprites/effects/2233.png /highres/sprites/effects/2234.png /highres/sprites/effects/2236.png /highres/sprites/effects/2238.png /highres/sprites/effects/2270.png /highres/sprites/effects/2271.png /highres/sprites/effects/2272.png /highres/sprites/effects/2273.png /highres/sprites/effects/2274.png /highres/sprites/effects/2275.png /highres/sprites/effects/2276.png /highres/sprites/effects/2277.png /highres/sprites/effects/2278.png /highres/sprites/effects/2279.png /highres/sprites/effects/2280.png /highres/sprites/effects/2281.png /highres/sprites/effects/2282.png /highres/sprites/effects/2283.png /highres/sprites/effects/2310.png /highres/sprites/effects/2311.png /highres/sprites/effects/2312.png /highres/sprites/effects/2313.png /highres/sprites/effects/2314.png /highres/sprites/effects/2315.png /highres/sprites/effects/2316.png /highres/sprites/effects/2317.png /highres/sprites/effects/2318.png /highres/sprites/effects/2319.png /highres/sprites/effects/2320.png /highres/sprites/effects/2321.png /highres/sprites/effects/2322.png /highres/sprites/effects/2323.png /highres/sprites/effects/2329.png /highres/sprites/effects/2331.png /highres/sprites/effects/2332.png /highres/sprites/effects/2390_scrap1.png /highres/sprites/effects/2400_scrap2.png /highres/sprites/effects/2404_scrap3.png /highres/sprites/effects/2408_scrap4.png /highres/sprites/effects/2416_scrap6.png /highres/sprites/effects/2567_laser.png /highres/sprites/effects/2567_laser_1.png /highres/sprites/effects/2567_laser_8.png /highres/sprites/effects/2595_shotspark1.png /highres/sprites/effects/4525.png /highres/sprites/effects/4525_10.png /highres/sprites/effects/4525_g.png /highres/sprites/effects/4526.png /highres/sprites/effects/4526_10.png /highres/sprites/effects/4526_g.png /highres/sprites/effects/4527.png /highres/sprites/effects/4527_10.png /highres/sprites/effects/4527_g.png /highres/sprites/effects/4528.png /highres/sprites/effects/4528_10.png /highres/sprites/effects/4528_g.png /highres/sprites/jibs/1528_dukearm.png /highres/sprites/jibs/1536_dukeleg.png /highres/sprites/jibs/1536_dukeleg_12_18.png /highres/sprites/jibs/1536_dukeleg_14.png /highres/sprites/jibs/1536_dukeleg_15.png /highres/sprites/jibs/1536_dukeleg_16.png /highres/sprites/jibs/1536_dukeleg_21.png /highres/sprites/jibs/2201_enforcerjibs.png /highres/sprites/jibs/2250_eyeball.png /highres/sprites/jibs/2300_ooz.png /highres/sprites/jibs/2309_ooz2.png /highres/sprites/projectiles/1360.png /highres/sprites/projectiles/1361.png /highres/sprites/projectiles/1362.png /highres/sprites/projectiles/1363.png /highres/sprites/projectiles/1364.png /highres/sprites/projectiles/1365.png /highres/sprites/projectiles/1366.png /highres/sprites/projectiles/1367.png /highres/sprites/projectiles/1368.png /highres/sprites/projectiles/1369.png /highres/sprites/projectiles/1370.png /highres/sprites/projectiles/1371.png /highres/sprites/projectiles/1372.png /highres/sprites/projectiles/1373.png /highres/sprites/projectiles/1374.png /highres/sprites/projectiles/1375.png /highres/sprites/projectiles/1376.png /highres/sprites/projectiles/1377.png /highres/sprites/projectiles/1378.png /highres/sprites/projectiles/1379.png /highres/sprites/projectiles/1625.png /highres/sprites/projectiles/1636.png /highres/sprites/projectiles/1637.png /highres/sprites/projectiles/1638.png /highres/sprites/projectiles/1641.png /highres/sprites/projectiles/1642.png /highres/sprites/projectiles/1643.png /highres/sprites/projectiles/1646.png /highres/sprites/projectiles/1647.png /highres/sprites/projectiles/1648.png /highres/sprites/projectiles/1649.png /highres/sprites/projectiles/1650_blgrenade_g.png /highres/sprites/projectiles/1656.png /highres/sprites/projectiles/1657.png /highres/sprites/projectiles/1658.png /highres/sprites/projectiles/1659.png /highres/sprites/projectiles/2448.png /highres/sprites/projectiles/2449.png /highres/sprites/projectiles/2450.png /highres/sprites/projectiles/2451.png /highres/sprites/projectiles/2533.png /highres/sprites/projectiles/2534.png /highres/sprites/projectiles/2535.png /highres/sprites/projectiles/2605_rocket.png /highres/sprites/switches/0130_accessswitch_g.png /highres/sprites/switches/0131_accessswitch_g.png /highres/sprites/switches/0132_slotdoor_g.png /highres/sprites/switches/0133_slotdoor_g.png /highres/sprites/switches/0134_lightswitch_green_g.png /highres/sprites/switches/0134_lightswitch_red_g.png /highres/sprites/switches/0136.png /highres/sprites/switches/0136_sdoorswitch_green_d.png /highres/sprites/switches/0136_sdoorswitch_green_d_g.png /highres/sprites/switches/0136_sdoorswitch_red_d.png /highres/sprites/switches/0136_sdoorswitch_red_d_g.png /highres/sprites/switches/0136_sdoorswitch_red_s.png /highres/sprites/switches/0137.png /highres/sprites/switches/0138_slightswitch_green_g.png /highres/sprites/switches/0138_slightswitch_red.png /highres/sprites/switches/0138_slightswitch_red_g.png /highres/sprites/switches/0140_fsswitch.png /highres/sprites/switches/0140_fsswitch_g.png /highres/sprites/switches/0141_fsswitch.png /highres/sprites/switches/0141_fsswitch_g.png /highres/sprites/switches/0142_nukebutton.png /highres/sprites/switches/0142_nukebutton_13.png /highres/sprites/switches/0146_multiswitch_g.png /highres/sprites/switches/0165_g.png /highres/sprites/switches/0166_techswitch.png /highres/sprites/switches/0166_techswitch_g.png /highres/sprites/switches/0167_techswitch.png /highres/sprites/switches/0167_techswitch_g.png /highres/sprites/switches/0171_accessswitch2_g.png /highres/sprites/switches/0712_lightswitch_d.png /highres/sprites/switches/0712_lightswitch_n.png /highres/sprites/switches/0860_powerswitch_off_g.png /highres/sprites/switches/0861_powerswitch_on_g.png /highres/sprites/switches/0862_lockswitch1.png /highres/sprites/switches/0862_lockswitch1_g.png /highres/sprites/switches/0863_lockswitch1.png /highres/sprites/switches/0863_lockswitch1_g.png /highres/sprites/switches/0864_powerswitch2_g.png /highres/sprites/switches/1111_handswitch_off.png /highres/sprites/switches/1112_handswitch_on.png /highres/sprites/switches/1123_pullswitch_g.png /highres/sprites/switches/1142_alienswitch.png /highres/sprites/switches/1143_alienswitch.png /highres/sprites/switches/1143_alienswitch_g.png /highres/sprites/switches/2444.png /highres/sprites/switches/4483.png /highres/sprites/switches/4954_switchbroke.png /highres/sprites/switches_polymost/0136_sdoorswitch_green_g.png /highres/sprites/switches_polymost/0136_sdoorswitch_red_g.png /highres/sprites/switches_polymost/0712_lightswitch.png
|
506 |
4137d 15h |
leod |
/ |
0052_healthbottle (hud) by Steveeeie (is it actually used anywhere?);
old 0490 cycloid head moved to monsters_polymost;
props[_polymost].def : remove unnecessary pal0 entry for some glow maps;
hrp_extract.sh : Linux patch by Helixhorned, set executable bit;
UserMapHacks : Locked Up, MatH Pack 02-04, Prequel to Time, DukePlus maps |
|
/highres/sprites/monsters_polymost/0490_cycloidhead.md3 /highres/sprites/monsters_polymost/0490_cycloidhead.png /maphacks/dukeplus/WGDPDM.mhk /maphacks/dukeplus/hfstc.mhk /maphacks/dukeplus/scar-city.mhk /maphacks/usermaps/LOCKEDUP.mhk /maphacks/usermaps/MatH_02.mhk /maphacks/usermaps/MatH_03.mhk /maphacks/usermaps/MatH_04.mhk /maphacks/usermaps/PRETIME1.mhk /maphacks/usermaps/pretime2.mhk /maphacks/usermaps/pretime3.mhk /maphacks/usermaps/pretime4.mhk
/highres/sprites/monsters/0490_cycloidhead.md3 /highres/sprites/monsters/0490_cycloidhead.png
/highres/screen/hud/0052_healthbottle.png /highres/sprites/monsters_polymost.def /highres/sprites/props.def /highres/sprites/props_polymost.def /installer/hrp_extract.sh /maphacks/dukeplus/dukeplus_mhk.def /maphacks/usermaps_mhk.def
|
505 |
4146d 11h |
leod |
/ |
0052_healthbottle (sixpack) by Steveeeie; 0053_firstaid moved to pickups_polymost
UserMapHacks : Suburbs, MatH: Suburbs |
|
/highres/sprites/pickups_polymost/0053_firstaid.md3 /highres/sprites/pickups_polymost/0053_firstaid.png /maphacks/usermaps/MatH_01.mhk /maphacks/usermaps/SUBURBS.mhk
/highres/sprites/pickups/0053_firstaid.md3 /highres/sprites/pickups/0053_firstaid.png
/highres/sprites/pickups.def /highres/sprites/pickups/0052_healthbottle.md3 /highres/sprites/pickups/0052_healthbottle_d.png /highres/sprites/pickups/0052_healthbottle_n.png /highres/sprites/pickups/0052_healthbottle_s.png /highres/sprites/pickups_polymost.def /maphacks/usermaps_mhk.def
|
504 |
4149d 12h |
leod |
/ |
tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)
UserMapHacks for DukePlus |
|
/highres/textures/0880_s.png /maphacks/dukeplus/Dukecide.mhk /maphacks/dukeplus/FBTB.mhk /maphacks/dukeplus/dpcbp.mhk /maphacks/dukeplus/mapE1L1A.mhk
/highres/sprites/pickups.def /highres/textures.def /highres/textures/0879_d.png /highres/textures/0879_n.png /highres/textures/0879_s.png /highres/textures/0880_d.png /highres/textures/0880_n.png /highres/textures_polymost.def /maphacks/dukeplus/dukeplus_mhk.def /maphacks/maphacks.def /maphacks/maphacks_polymost.def /maphacks/usermaps/Festpark.mhk /maphacks/zykov/iittc/iit_revisited_mhk.def
|
500 |
4154d 23h |
spiker |
/highres/sprites/pickups/ |
Shotgun rotated, centered origin |
|
/highres/sprites/pickups/0028_shotgun.md3
|
499 |
4159d 12h |
leod |
/ |
Scale down Polymer HRP pistol and shotgun pickups to reduce clipping into nearby walls and objects.
Move some maphacks |
|
/maphacks/zykov/A.DREAM2.mhk /maphacks/zykov/iittc /maphacks/zykov/killcity.mhk
/maphacks/iittc /maphacks/usermaps/A.DREAM2.mhk /maphacks/usermaps/killcity.mhk
/highres/sprites/pickups.def /maphacks/usermaps_mhk.def /maphacks/zykov/zykov_mhk.def
|
487 |
4196d 12h |
nightfright |
/highres/sprites/ |
Fix for HUD scubagear alignment (now centered), minor cleanup for new Duke model code |
|
/highres/sprites/characters.def /highres/sprites/firstperson.def /highres/sprites/firstperson_polymost.def
|
486 |
4204d 10h |
leod |
/ |
tile 1089-1091 added to 1088 reactor model definition;
tile 4561-4562 added to 4560 robotdog2 model definition;
UserMapHacks : Daemonus, Park, RCPD Finale |
|
/maphacks/usermaps/DAEMONUS.mhk /maphacks/usermaps/DAEMONUS_ATT-2013-03-17.mhk /maphacks/usermaps/PARK.mhk /maphacks/usermaps/RCPD.mhk /maphacks/usermaps/RCPD2.mhk
/E1L3.mhk /highres/sprites/props.def /highres/sprites/props_polymost.def /maphacks/3drealms/E1L3.mhk /maphacks/3drealms_polymost/E1L3_polymost.mhk /maphacks/usermaps_mhk.def
|
485 |
4212d 9h |
leod |
/ |
tile0608 added to 0607 antenna model definition;
UserMapHacks : Battlefield3, Red Rock, Slammer ("Breakin in then out.") |
|
/maphacks/usermaps/BF32.mhk /maphacks/usermaps/RedRock.mhk /maphacks/usermaps/SECREQ-2005-10-10.mhk /maphacks/usermaps/SECREQ-2005-10-15.mhk /maphacks/usermaps/Slammer.mhk /maphacks/usermaps/tamachaz.mhk
/highres/sprites/props.def /highres/sprites/props_polymost.def /maphacks/usermaps_mhk.def
|
482 |
4226d 13h |
spiker |
/highres/ |
Marked pipebomb, 5099-5104 |
|
/highres/textures/5099_d.png /highres/textures/5099_n.png /highres/textures/5099_s.png /highres/textures/5100_d.png /highres/textures/5100_n.png /highres/textures/5100_s.png /highres/textures/5101_d.png /highres/textures/5101_n.png /highres/textures/5101_s.png /highres/textures/5102_d.png /highres/textures/5103_d.png /highres/textures/5104_d.png
/highres/sprites/props/4419_openpbomb.md3 /highres/sprites/props/4419_openpbomb.png /highres/textures.def
|
480 |
4230d 18h |
spiker |
/highres/sprites/props/ |
dukeburger update |
|
/highres/sprites/props/4570_dukeburger2013.md3 /highres/sprites/props/4570_dukeburger2013.png
|
478 |
4233d 13h |
spiker |
/highres/sprites/ |
Dukeburger with new Duke model |
|
/highres/sprites/props/4570_dukeburger2013.md3 /highres/sprites/props/4570_dukeburger2013.png
/highres/sprites/props.def
|
476 |
4234d 23h |
spiker |
/highres/sprites/ |
Frozen Duke |
|
/highres/sprites/ice/1405_bandolier_ice_d.png /highres/sprites/ice/1405_duke2013_ice.md3 /highres/sprites/ice/1405_duke2013_ice_d.png /highres/sprites/ice/1405_duke2013_shotty_ice.png /highres/sprites/ice/1405_jetpack_ice_d.png /highres/sprites/ice/iceicle.png
/highres/sprites/ice.def
|
475 |
4235d 22h |
spiker |
/highres/sprites/characters/ |
Minor Duke fixes |
|
/highres/sprites/characters/1405_duke2013.md3 /highres/sprites/characters/1405_duke2013_d.png
|
472 |
4236d 15h |
leod |
/highres/sprites/ |
move old jetpack to pickups_polymost; 0041_chanigunammo.png->0041_chaingunammo.png |
|
/highres/sprites/pickups/0041_chaingunammo.png /highres/sprites/pickups_polymost/0057_jetpack.md3 /highres/sprites/pickups_polymost/0057_jetpack.png
/highres/sprites/pickups/0041_chanigunammo.png /highres/sprites/pickups/0057_jetpack.md3 /highres/sprites/pickups/0057_jetpack.png
/highres/sprites/characters_polymost.def /highres/sprites/pickups.def /highres/sprites/pickups_polymost.def
|
471 |
4236d 16h |
leod |
/highres/sprites/props/ |
0407/0411 fansprite_* : resized to 1024*1024; MD3s added |
|
/highres/sprites/props/0407_fansprite.md3 /highres/sprites/props/0411_fanspritebroke.md3
/highres/sprites/props/0407_fansprite_d.png /highres/sprites/props/0407_fansprite_n.png /highres/sprites/props/0407_fansprite_s.png
|
470 |
4236d 17h |
leod |
/highres/sprites/ |
Final version or not : saving Spiker's life seems appropriate for the HRP :
tile0407/0411 (fansprite/broke) by Steveeeie (full size); old version moved to props_polymost |
|
/highres/sprites/props/0407_fansprite_d.png /highres/sprites/props/0407_fansprite_n.png /highres/sprites/props/0407_fansprite_s.png /highres/sprites/props_polymost/0407_fansprite.md3 /highres/sprites/props_polymost/0407_fansprite.png /highres/sprites/props_polymost/0411_fanspritebroke.md3
/highres/sprites/props/0407_fansprite.md3 /highres/sprites/props/0407_fansprite.png /highres/sprites/props/0411_fanspritebroke.md3
/highres/sprites/props.def /highres/sprites/props_polymost.def
|
469 |
4236d 17h |
spiker |
/highres/sprites/ |
New Cycloid rotating hologram head |
|
/highres/sprites/monsters/0490_cycloidhead2013.md3 /highres/sprites/monsters/0490_cycloidhead2013.png
/highres/sprites/monsters.def
|
468 |
4236d 19h |
spiker |
/highres/ |
Jetpack 2013 |
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/highres/screen/hud/2467_jetpack2013.png /highres/sprites/pickups/0057_jetpack2013.md3
/highres/screen/hud.def /highres/sprites/pickups.def
|
467 |
4237d 13h |
leod |
/highres/sprites/ |
Cleanup ... restore babe glowmap definitions from characters.def r459 |
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/highres/sprites/characters.def
|