Rev |
Age |
Author |
Path |
Log message |
Diff |
179 |
5013d 20h |
loomsday |
/highres/ |
#372 revised, #368 polymerized |
|
178 |
5014d 20h |
loomsday |
/highres/ |
#462-#464 tileset polymerized |
|
176 |
5032d 20h |
loomsday |
/highres/ |
Tile #392 have been polymerized, pal 17 commented (needs some investigation) |
|
175 |
5033d 0h |
loomsday |
/highres/ |
|
|
174 |
5051d 21h |
nightfright |
/ |
Fixed: #345_s (tga -> png) |
|
171 |
5063d 6h |
devastator |
/highres/textures/ |
3d texture 0345 |
|
169 |
5063d 6h |
devastator |
/highres/textures/ |
0347 textures only |
|
168 |
5063d 19h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
167 |
5063d 23h |
loomsday |
/highres/ |
looks like Areal 51 is the most polymerized map ever |
|
166 |
5064d 18h |
loomsday |
/highres/ |
#460 polymerized by Devastator |
|
165 |
5064d 20h |
loomsday |
/highres/ |
this tileset can be seen in many places in E4L11 Area 51 |
|
164 |
5065d 15h |
loomsday |
/highres/ |
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there |
|
162 |
5116d 5h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
161 |
5121d 0h |
loomsday |
/highres/ |
fixed missing heightmap for #449 |
|
160 |
5134d 22h |
nightfright |
/ |
Modified: #742_d/n/s |
|
159 |
5141d 0h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
157 |
5144d 19h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
156 |
5158d 21h |
nightfright |
/ |
Modified: #781_d, 782; removed gloss effect for #814 |
|
153 |
5161d 22h |
loomsday |
/highres/ |
Tile #814 by Cage |
|
152 |
5163d 22h |
nightfright |
/ |
Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d |
|