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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures/
@ 239
– Rev 0
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237
4886d 9h
devastator
/highres/
349 and 454 diffuse update
/highres/textures/0349_d.png
/highres/textures/0349_n.png
/highres/textures/0349_s.png
/highres/textures.def
/highres/textures/0454_d.png
234
4892d 9h
devastator
/highres/
333-334 Tentacles embracing
/highres/textures/0333_d.png
/highres/textures/0334_d.png
/highres/textures.def
/highres/textures/0333_n.png
/highres/textures/0333_s.png
/highres/textures/0334_n.png
/highres/textures/0334_s.png
233
4892d 13h
devastator
/highres/
Remade 344 for future tentacle embracing.
/highres/textures/0344_d.png
/highres/textures.def
/highres/textures/0344_n.png
/highres/textures/0344_s.png
229
4896d 3h
nightfright
/
Re-added (after rename): 249_d, 250_d/s, 746_n/s
/highres/textures/0249_d.png
/highres/textures/0250_d.png
/highres/textures/0250_s.png
/highres/textures/0746_n.png
/highres/textures/0746_s.png
/highres/screen/menu/2492_version.png
/hrp_readme.txt
228
4896d 3h
nightfright
/highres/textures/
Deleted for renaming: 249_D, 250_D/S, 746_N/S
/highres/textures/0249_D.png
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0746_N.png
/highres/textures/0746_S.png
227
4896d 3h
nightfright
/
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)
/highres/screen/menu/2492_version.png
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0049_shotgunammo.png
/highres/sprites/switches.def
/highres/sprites/switches/0146_multiswitch.md3
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0746_N.png
/highres/textures/0746_S.png
/hrp_readme.txt
226
4896d 4h
devastator
/highres/
1140 embracing set for japanese paper-walls
/highres/textures/0746_N.png
/highres/textures/0746_S.png
/highres/textures/0751_d.png
/highres/textures/0751_n.png
/highres/textures/0751_s.png
/highres/textures/0752_d.png
/highres/textures/0752_n.png
/highres/textures/0752_s.png
/highres/textures.def
219
4898d 11h
devastator
/highres/
Embracing tentacles textures and gloss map for 0195
/highres/textures/5091_d.png
/highres/textures/5091_n.png
/highres/textures/5091_s.png
/highres/textures/5092_d.png
/highres/textures/5092_n.png
/highres/textures/5092_s.png
/highres/textures/5096_d.png
/highres/textures/5097_d.png
/highres/textures.def
/highres/textures/0195_s.png
213
4903d 4h
devastator
/highres/textures/
updates for normal maps
/highres/textures/0249_n.png
/highres/textures/0250_n.png
/highres/textures/3381_n.png
212
4906d 3h
devastator
/highres/
3381 + specular map for 1169 + some fixes with parallax scale in tentacles
/highres/textures/1169_s.png
/highres/textures/3381_d.png
/highres/textures/3381_n.png
/highres/textures/3381_s.png
/highres/textures.def
211
4906d 5h
devastator
/highres/textures/
heightmap update to fit others from set.
/highres/textures/0246_n.png
210
4907d 18h
devastator
/highres/textures/
249 and 250 polymer, wtf? have uploaded them yesterday
/highres/textures/0249_D.png
/highres/textures/0249_n.png
/highres/textures/0249_s.png
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0250_n.png
209
4907d 18h
devastator
/highres/textures/
renaming 1140
/highres/textures/1140_d.png
208
4907d 18h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
/highres/textures/5109_d.png
/highres/textures/1140.png
/highres/textures.def
206
4908d 2h
devastator
/highres/
A complete 1140, and complete 246 249 250
/highres/textures.def
/highres/textures/0246_d.png
/highres/textures/0246_n.png
/highres/textures/0246_s.png
203
4913d 4h
devastator
/highres/
Texture 0246 polymer
/highres/textures/0246_d.png
/highres/textures/0246_n.png
/highres/textures/0246_s.png
/highres/textures.def
202
4913d 10h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
/highres/textures.def
/highres/textures/1140.png
/highres/textures/1140_n.png
/highres/textures/1140_s.png
201
4918d 3h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
/highres/textures.def
/highres/textures/1140.png
/highres/textures/1140_n.png
/highres/textures/1140_s.png
197
4924d 4h
loomsday
/highres/
Tile #4117 plymerized
/highres/textures/4117_d.png
/highres/textures/4117_n.png
/highres/textures/4117_s.png
/highres/textures.def
194
4926d 2h
loomsday
/highres/
/highres/textures/0755_d.png
/highres/textures/0755_n.png
/highres/textures/0755_s.png
/highres/textures/0756_d.png
/highres/textures/0756_n.png
/highres/textures/0756_s.png
/highres/textures.def
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