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Rev Age Author Path Log message Diff
227 4847d 3h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4847d 4h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4849d 12h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4854d 5h devastator /highres/textures/ updates for normal maps  
212 4857d 4h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4857d 6h devastator /highres/textures/ heightmap update to fit others from set.  
210 4858d 18h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4858d 18h devastator /highres/textures/ renaming 1140  
208 4858d 18h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4859d 3h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4864d 4h devastator /highres/ Texture 0246 polymer  
202 4864d 11h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4869d 3h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4875d 5h loomsday /highres/ Tile #4117 plymerized  
194 4877d 2h loomsday /highres/  
191 4884d 5h loomsday /highres/ #413 is now polymerized  
190 4893d 4h loomsday /highres/ #0877 is now polymer ready  
188 4898d 11h devastator /highres/ fixed heightmap and gloss level for 717  
186 4898d 12h devastator /highres/textures/ 717 polymer version  
183 4909d 1h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  

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