Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4534d 1h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4536d 8h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4551d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4581d 1h |
spiker |
/highres/ |
|
|
286 |
4586d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4613d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4669d 12h |
spiker |
/highres/ |
|
|
281 |
4672d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4679d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4728d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4736d 4h |
spiker |
/highres/ |
|
|
274 |
4745d 1h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4745d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4745d 7h |
spiker |
/highres/textures/ |
|
|
271 |
4745d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4746d 3h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4748d 4h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4749d 3h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4760d 2h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4763d 16h |
spiker |
/highres/ |
Fixes some broken normal maps |
|