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Rev Age Author Path Log message Diff
294 4534d 1h spiker /highres/ Added 4266  
292 4536d 8h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4551d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4581d 1h spiker /highres/  
286 4586d 12h spiker /highres/ 4154  
285 4613d 0h nightfright / Reverted to previous versions: 341-343  
283 4669d 12h spiker /highres/  
281 4672d 12h nightfright / Modified: #341, 343  
280 4679d 13h nightfright / Modified: #342, 343, 821, 916, 917  
278 4728d 0h loomsday /highres/ #369 polymerized + #797 recreated  
276 4736d 4h spiker /highres/  
274 4745d 1h loomsday /highres/ polyTile #367  
273 4745d 3h spiker /highres/ 885 polymerized  
272 4745d 7h spiker /highres/textures/  
271 4745d 7h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4746d 3h spiker /highres/ Content by Lightsource  
269 4748d 4h loomsday /highres/ polymerTile #318  
268 4749d 3h loomsday /highres/ polymer-ed tile #317  
266 4760d 2h loomsday /highres/ #371 polymerized, #152 glow added  
265 4763d 16h spiker /highres/ Fixes some broken normal maps  

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